Available() const | CP_Socket | |
Close() | CP_Socket | |
CloseInput() | CP_Socket | |
CloseOutput() | CP_Socket | |
Connect(UInt32 inTimeoutInSeconds=0) | CP_Socket | |
Connect(UInt32 inAddress, UInt16 inPort, UInt32 inTimeoutInSeconds=0) | CP_Socket | |
Connect(const char *inAddress, UInt16 inPort, UInt32 inTimeoutInSeconds=0) | CP_Socket | |
Connect(const CP_NetworkAddress &inAddress, UInt16 inPort, UInt32 inTimeoutInSeconds=0) | CP_Socket | |
CP_Socket() | CP_Socket | |
CP_Socket(UInt32 inAddress, UInt16 inPort) | CP_Socket | |
CP_Socket(const char *inAddress, UInt16 inPort) | CP_Socket | |
CP_Socket(const CP_NetworkAddress &inAddress, UInt16 inPort) | CP_Socket | |
CP_Socket(int socketDescriptor) | CP_Socket | |
CP_Socket(SOCKET socketDescriptor) | CP_Socket | |
CP_Socket(int socketDescriptor) | CP_Socket | |
fConnectedPeerAddress | CP_Socket | [protected] |
fConnectedPeerPort | CP_Socket | [protected] |
fConnectedSocketAddress | CP_Socket | [protected] |
fConnectedSocketPort | CP_Socket | [protected] |
fHostName | CP_Socket | [protected] |
fIsConnected | CP_Socket | [protected] |
fnlp_host | CP_Socket | [protected] |
fSocketAddress | CP_Socket | [protected] |
fSocketDescriptor | CP_Socket | [protected] |
fSocketDescriptor | CP_Socket | [protected] |
GetAddress() const | CP_Socket | |
GetConnectedSocketInfo(void) | CP_Socket | [protected] |
GetHostAddressByName(const CP_String &inHostName) | CP_Socket | [static] |
GetHostByName(const CP_String &inHostName) | CP_Socket | [static] |
GetHostID() | CP_Socket | |
GetHostName() | CP_Socket | |
GetNetworkAddress() const | CP_Socket | |
GetPeerAddress() const | CP_Socket | |
GetPeerNetworkAddress() const | CP_Socket | |
GetPeerPort() const | CP_Socket | |
GetPort() const | CP_Socket | |
HasBytesAvailable() const | CP_Socket | |
Initialize(void) | CP_Socket | [protected] |
IsConnected(char rdwr=-1) const | CP_Socket | |
IsConnectionClosed(UInt32 inTimeoutInMicroseconds=10000) const | CP_Socket | |
Receive(void *inOutBuffer, UInt32 inOutBufferLength) | CP_Socket | |
Send(const CP_String &inMessage) | CP_Socket | |
Send(const void *inData, UInt32 inDataLength) | CP_Socket | |
~CP_Socket() | CP_Socket | [virtual] |